Switching From Mac To Pc 2018

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Update: For those joining in late 2017, I've been hunting for a laptop with limited success. Read on for what I've settled on, or discuss on HN.

  1. Transfer From Mac To Pc
  2. Switching From Mac To Pc 2018 Download

If you ask anyone who knows me, I'm probably the biggest Apple fan they know. Ask for a suggestion of what computer to get, and I'll almost certainly either tell you the MacBook Pro, or to wait, because Apple is about to update its hardware finally.

But recently, I realized I'd gotten tired of Apple's attitude toward the desktop. The progress in macOS land has basically been dead since Yosemite, two years ago, and Apple's updates to the platform have been incredibly small. I'm a developer, and it seems to me Apple doesn't pay any attention to its software or care about the hundreds of thousands of developers that have embraced the Mac as their go-to platform.

  1. Dec 17, 2018 QUESTION: 2019 is the year that I want to switch from Windows to Mac, but how difficult is it to make the transition? ANSWER: Despite the popularity of the Apple brand of computers, Mac OS based.
  2. The basics—switching from Mac to Windows Over the years, some of the most common reasons users gave for being hesitant to switch from macOS to Windows have revolved around fears that the jump from the way Apple computers work to Windows would be too confusing, that it'd be too difficult to swap over after years of using Apple software.

Mac Mini: The Mac Mini finally got updated in 2018 alongside the MacBook Air, breathing life back into the cult favorite Mac. Whether you're looking to build a home theater PC, a Mac-based server farm, or you just need an entry-level Mac without a monitor, the Mini is a great choice.

Take a look at Sierra: the only feature of note is Siri, which is half-baked as it is, and the things that did get ported over from iOS are half-done too. On the developer side? Nothing, unless you use XCode — the same story it's been for years.

The only reason it's still even viable as a platform for web developers at all is because of the incredible work the open source community does on the Mac toolchain (take a look at how easy it is to use Node, npm, Yarn or any of the other relatively new tools out there).

Bloomberg reported in late 2016 that Apple had dismantled the Mac team, rolling it into the iOS team, and it shows. The new MacBook Pros, released in late 2016, where interesting, but something of a half-hearted shrug in the direction of users: they're okaymachines, but they sure aren't interesting at all. Their hardware is underpowered, focusing on thinness and a gimmicky touch bar rather than power or functionality, the previous tentpoles of the Mac.

'In another sign that the company has prioritized the iPhone, Apple re-organized its software engineering department so there's no longer a dedicated Mac operating system team.'

To tell the truth, I'm a life-long Windows user that grew to be disillusioned by Microsoft after Windows Vista. It was obvious the company had no strategy or vision, and while Windows 7 smoothed things over a little, Apple's side had something I wanted: everything worked together nicely.

You could send iMessages from your computer or phone, answer calls wherever you were, and throw files to other devices with ease — and so I was tempted away in early 2013 when Apple released its second-generation 15' Retina MacBook Pro.

That machine was my first real taste of Apple's world, and I loved it. Everything was designed nicely, and worked well together. Apple's deep roots in Unix meant I actually finally picked up web development for the first time, learnt how to use the terminal deeply, and even gave back to some open-source projects.

But, about the time I joined Apple's world, the company's attention pivoted. The Mac was no longer important, as the iPhone, iPad and then the iPad Pro became the focus of the company. The message was simple: why do you even need a computer when a tablet and phone can do it all anyway?

As a result, Apple's focus on the Mac waned: the hardware didn't receive an update for over four years, and then OS X, once regularly updated with interesting features, now only receives the scraps from iOS. If you want to see this in action, check out iMessage on Mac: the flagship feature of iOS, iMessage stickers, barely works on Mac.

You started seeing this in almost everything: Airdrop, Apple's much-touted feature that lets you easily beam files between computer and phone was my first taste of the company's 'just works' mentality — about 30% of the time it worked every time, and the rest of the time you couldn't connect at all. Then there was handoff, the heralded feature that let you work on one device, then seamlessly move to another. I don't know if I ever got it to work with any sense of reliability.

I'm out of apologia juice for defending Apple going with 4 USB-C ports on the new MacBook over a useful mix and keeping the MagSafe. 🍎👎
— DHH (@dhh) October 28, 2016

Meanwhile, Microsoft had licked its wounds inflicted by Windows 8, found a passionate new CEO in Satya Nadella, and started doing something interesting with Windows 10: it actually started listening, and implementing, features people wanted.

I mostly ignored the Windows world until late last year when Microsoft introduced the Windows Linux Subsystem — basically a way to use a Linux terminal natively in Windows — which made me realize that development on Windows might actually be pleasant eventually. I wrote back then that even this was enough to tempt me back to Windows, and it was a game changer:

'At its core, Bash support on Windows is both exciting and an incredible feat of engineering. As a front-end developer, I'd now consider buying a Windows machine to replace my Macbook, where I wouldn't have in the past.'

After waiting eagerly for the MacBook Pro refresh, then being utterly disappointed by what Apple actually shipped — a high-end priced laptop with poor performance — I started wondering if I could go back to Windows. Gaming on Mac, which initially showed promising signs of life had started dying in 2015, since Apple hadn't shipped any meaningful hardware bumps in years, and I was increasingly interested in Virtual Reality… but Oculus dropped support for the Mac in 2016 for the same reasons.

Then, in October 2016, Microsoft unveiled the next version of Windows: Creators Update out of nowhere. It brings dedicated gaming features, full OS-level VR support, color customization, a people bar for quick chat and a lot more in a free update.

I watched the event with my mouth open (it was the first time I'd tuned in to any Microsoft event in years), wondering how Microsoft was suddenly shipping awesome features out of nowhere.

This, and seeing all the progress Microsoft was making with the Linux subsystem, as well as Apple's lack of any meaningful progress, made me decide to make the jump back. I'm not a hater, I'm just tired of not being able to get a machine worth using.

'Those complaining about Apple's current Mac lineup are not haters, they're lovers. They've spent 10+ years and 5+ figures on Macs.'

It took me months to convince myself to do it, but I spent weeks poring over forum posts about computer specs and new hardware before realizing how far ahead the PC really is now: the NVIDIA GTX 1080 graphics card is an insane work-horse that can play any game — VR or otherwise — you can throw at it without breaking a sweat.

I realized I'm so damn tired of Apple's sheer mediocrity in both laptops and desktops, and started actually considering trying Windows again.

So, in February 2017, I found myself building a computer from scratch. I sold my 15' MacBook Pro (I now use a 12' MacBook for on-the-go productivity), and invested in building a desktop workhorse that would fit my needs and last for a long time.

I'll spare you too much detail, but if you're interested in my build you can see what parts I ordered here - the machine is a bit of overkill, but given I want to learn how to develop for VR, it seemed to be a good balance of power and price for the long haul.

Jekyll and Gulp living in harmony

Now I've been on Windows for about six weeks, and while I was expecting to hate it, I've found myself impressed. It's not perfect, but it's clear Microsoft is sweating the details for the first time in recent memory. I've got my development environment set up just the way I liked it on Mac, thanks to the Linux subsystem — everything from Jekyll to Gulp works exactly how I'd expect.

I'd been worried about Microsoft's high-density display support, since it was unusable in Windows 8 and even the original release of Windows 10, but Creator's Update seems to be able to finally handle 4K displays without things just getting weird.

On top of that? I can play recent games without the PC breaking a sweat, and I've started experimenting with VR. The HTC Vive is an incredible device, and I'm just at the start of figuring out Unity so I can actually create my own things for it.

The experience hasn't been all roses — I had forgotten drivers were a thing, and the quality of apps on Windows, while far better than I remember, is sorely lacking. This seems to be getting addressed quickly thanks to Electron apps: Slack, Nylas, Hyper and Visual Studio Code are awesome, and stand out in the Windows world for being fantastic.


It might seem small, but it's a huge deal

I don't say this lightly, but Windows is back, and Microsoft is doing a great job. Microsoft is getting better, faster at making Windows good than Apple is getting better at doing anything to OS X.

Transfer From Mac To Pc

There's a few things I sorely miss: Sketch, which I use a lot for quick design work, iMessage so I don't need to keep pulling out my phone and a handful of other things… but it's easy enough to live without them.

It's clear to me from Apple's language and sheer focus — cough killing the Airport cough — that all Apple cares about is iOS, and the iPhone. Maybe they'll ship something awesome out of nowhere that really brings back its 'productivity' play, but the company is busy trying to convince people that its ham-fisted iPad Pro is good for work.

Over the coming weeks I plan to write about the great parts of Windows, how I got my development environment set up, the apps I use, and, of course, the bad parts. I'll be honest, I can't bring myself to leave Mac at work yet, because I'm not convinced there's a good enough Windows laptop yet… but maybe that will change over time.

If you're a Mac user sitting, waiting for Apple to maybe Vpn computer mac. release a real workhorse computer so you can actually do your work, stop what you're doing and take another look at Windows.

It's awesome, and now you'll be able to get something with incredible power for a great price that's actually worth using.

Update 11/10: For the last few months I've been looking for a laptop that can replace my trusty MBP and it's been more difficult than expected.

I tried the Razer Blade but the fan noise was a little much - but I've settled on the Dell XPS as a excellent replacement and will post more soon (subscribe here to keep in the loop).


Switching From Mac To Pc 2018 Download

I bought a PC with Windows today, and am switching to Windows from my 19 years of Mac experience with 10 years of professional unix computing. This page tells the story.

Why I Switched

I have a aging Mac. It is aiMac G5 (iSight model; 2005 October; MA063L/A). It is the last iMac using the PowerPC chip.

The machine is great, but is 3.5 years old. I needed a new machine. I went to local shop Fry's Electronics and was just gonna get the newMac Minithat Apple just released this month.The cheapest Mac Mini is $600. Looking in the store, you find that a PC for the same price has about 3 times the hardware power. Or, for the same hardware muscle, the PC is about half the price.

Mac vs PC
Mac mini (MB463LL/A)
PC (Compaq Persario SR5710F)
PC (HP Pavilion A6750F)
CPU2.0 GHz
Intel Core 2 Duo
(64 bits, dual-core)
2.3 GHz
AMD Athlon 64 X2 4450e+
(64 bits, dual-core)
2.3 GHz
AMD Phenom X4 9650
(64 bits, quad-core)
Hard Disk120 GB250 GB750 GB
RAM1 GB3 GB8 GB
Price$600$350$600
Mac
• •

By the above comparison, you can see that the Mac is shit, and they'vebeen in that state in the past about 6 years. The Mac OS X was beginningto save Mac since 2002, together with the pretty and robust and inexpensivefirst iMac ('Bondi Blue') that debuted in 1999.

See also:Apple iMac G3 mouse

The Mac had a good time from about 1999 to 2003. But since the PowerPCslowness fiasco and hence the Apple Intel transition, the gap of price/raw-powerbetween Mac and PCs is getting wider and wider. Apple is too busy becominga fashion and multimedia company with its iPod and iTune successes.

Software quality have always been a major part of Mac's selling point, especially in the early 1990s. The whole desktop publishing revolution. The classic Mac OS with its revolutionary graphical user interface, Photoshop, Freehand and Illustrator, PageMaker, laser printer, Hypercard, Mathematica, etc.However, these daysMicrosoft's software tech, in scale and quality, is quite ahead of Apple, witness the.NET,F# language,PowerShell,Direct3D, Silverlight,etc, and the operating system itself is no worse than Mac's, startingwith Windows NT in the 1990s and its descendants 2000, XP,Vista. And, almost all of the best so-called Desktop Publishingsoftware that started life on the Mac in the early 1990s have moved toWindows as their main platform in the past decade (For example, Mathematica, Photoshop, Macromediastuff, several3D modelers (Strata 3D, Bryce), DenebaDraw, Fractal Design's Painter, FrameMaker, QuarkXpress …). In fact, many nolonger even produce Mac versions.

I'm tired of Mac being the second rate citizen for everything. Latest Java version comes 0.5 or 1 year later than Windows, similar for Google Chrome,Google Earth,Adobe Flash,Second Life… often come in crippled version and late.All Instant Messaging chat clients on Windows such as MSN, AOL, Yahoo, support voice or video chat, while most of these company's Mac versions still don't. This applies to just about any software. You are lucky if there is a Mac version.(For example, when i need to research virtual world technologies such asEntropia Universe,IMVU,There (virtual world),Active Worlds,none have Mac versions. When i want to try some software synths, juggling simulation software, go board game networks… Mac user's options are severely limited.)

In general, not only Mac buys you less hardware muscle, but the Mac version of software is usually slower than Windows version running on similarly powered hardware, because the software gets less development time and less optimization. (For example, JavaScript, Java, Flash, etc.) Commercial websites often have problems when accessed with Mac browsers, since many of them only test it with Microsoft's Internet Explorer browser. (not Apple's fault, but fact of life.)

I own a Mac since 1991, and i own at least 2 Macs since 1999. I was a DEDICATED Mac fan thru-out the 1990s.

I started to use Windows at work 1999 to 2002, and also own a fancy Windows laptop from about 2003 to 2005. But Since ~2006, i haven't touched Windows.I'm a unix sys admin and programer in web app and scientific computing fields. I'm pretty familiar with Windows as power user, but never did sys admin nor done any programing with Windows's technologies, because i never cared to learn any Microsoft techs. [see On Microsoft Hatred]

With this switch today, i'm committed to dig intoMicrosoft Windows's technologies.[see Microsoft Windows Tips]

Graphics Card

Also bought:BFG Tech NVIDIA GeForce 9800 GT 512 MB, for about $120.

This is for playing Second Life, and mygeometry 3D visualizationneeds. On the Mac, adding a graphics card is practically impossible unless you buy a Mac Pro, which starts at $2500. For the same hardware power and quality, a PC costs about $1000 less.

Display

For display, I haveLG L227WTG 22-Inch Widescreen LCD Monitor bought in 2008-12-01.It has pixel dimension of 1680×1050.(note, this monitor died after 2014-10-16, and i boughtXah Monitor 2014)

Spec: L227WTG_spec_sheet.pdf.

My PC Specs





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